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Project

GAMES OF GLORY

  • Genre: MOBA

  • Platform: PC and PS4

  • Role: Game Designer

  • Team: ~20 (2 game designers)

  • Engine: Unity3D

  • Release: November 2017

Overview

Games of Glory is an oriented action MOBA (Multiplayer Online Battle Arena). The game focuses on short player versus player battle.

Player can select a character before going into one of the two game modes available. During a battle, the characters will earn experience and unlock new skills, and coins to buy and upgrade weapons, which were not character-specific.

Outside of the battle, players could join "Clubs", which allowed for a true cross-platform experience

I started working on Games of Glory shortly before we decided to port it to PS4. My task were multiple, from pure design creation work, to balancing, UX, social feature, and many other small tasks

Tasks

Tasks

  • Redisigned weapons' and their effects

    • My intention was to offer more strategic decision for players, while keeping the production cost reasonable

    • I handled the feature from the design document, to the implementation through xmls file, UI/UX mockups and post-launch balancing

    • A total of 35 effects were added to the game, allowing for the creation of 50 weapons

  • Balance basic stats of all characters

    • I used complex simulator on excel, and tested my assumption in playtest I had to organise

  • Design the player to player message system

  • Design the ranked system

  • Design and implement (xmls, UI and light scripting) the tutorial

  • Design first player experience flow

  • UX design on all out of match screens

  • Daily contact with the external QA team

    • I was in charge of Sony's TRCs that were related to design

  • Script (C#) to prototype, to help the team or other small task

Media

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